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By Fredrik Olsson 06-08-10 11:32
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A lot of topics were covered in John Carmack’s 2006 QuakeCon keynote,
which lasted 1 hour and 20 minutes. Below are some of the highlights from John
Carmacks 2006 QuakeCon keynote speech (video).
* id’s next title will be a 3D action title that will
be their biggest diversion since Wolfenstein.
* id Software will be focusing on gameplay over graphics in
their next unannounced title.
* A more advanced version of the megatexture technology will be used in id’s
next title which includes lots of outdoor areas.
* id will continue to work on games that their millions of fans enjoy.
* Quake 3 was labeled by Carmack as the “most pure game”.
* While they will be developing their next game simultaneously on the Xbox 360,
their primary development platform is still the PC.
* Their current project will include multi-processor support in both the console
and PC platforms.
* Discussed the lack of progress development software has made over the years.
* id is branching out in a different direction for their new title which they
expect to be a blockbuster.
* Discussed the fun his cell phone game development has been.
* Has thought about porting cell phone games over to the Nintendo
DS, that’s Doom RPG.
* Security was on the minds of id during the development of Quake 3.
* The recently patched Quake3 bugs were let into the game code in a later patch,
not the original game code.
* Discussed the problems of releasing a game’s source code while the game
is still popular like they did with Quake 3. Carmack polled the audience and
asked if they thought he released Quake 3’s source code too early. Only
a few raised their hands.
* The current mod community is slacking according to John, because of the work
it takes to make mods with such advanced games.
* id wants to stick with games that people inside the company are used to developing.
Can we expect to see a Quake 5 then?
* id’s next game has “a lot of people in it”
-- MMORPG Quake 5? =).
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