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Enemy Territory: Quake Wars Vehicles

By Fredrik Olsson 06-04-18 13:14

Strogg Vehicles
  • Icarus Hover Pack — allows to fly for a short period of time.
  • Hog Truck — can use a powerful ramming attack.
  • Desecrator Hovertank — a hovering tank capable which can cross every terrain, carriy a driver, a gunner and a cannon operator.
  • Goliath Heavy Walker — enormous walking powerful turret, carries one driver and one cannon operator.
  • Hornet Flyer — aircraft using anti-gravity thrusters to carry one pilot and one gunner. More maneuverable than the Gyrocopter, but is a very easy target for heat-seeking missiles when flying high due to the heat the anti-gravity generators emit.
Global Defense Force (GDF) Vehicles
  • Husky Quad Bike — allows one soldier to travel around quickly.
  • Badger Truck — carries a driver, a gunner, and a passenger.
  • Trojan APC — can carry up to 5 soldiers, can supply nearby units with ammo, is amphibious.
  • Titan Tank — a tank, carries a driver, a gunner, and a cannon operator.
  • Anasi Gyrocopter — a helicopter without rotor, handles like a helicopter or like a jet, carries a pilot and a gunner.
  • Buffalo Transport — A gyrocopter that can carry 4 passengers (and a driver). It has 4 machine guns on it: 2 on the chin and 2 at the door. Troops may jump out and deploy a parachute in midair.
  • Mobile Command Post — Command bunker, radar post, and missile launcher in one. The MCP can drive up to territory and deploy, claiming the land for the the GDF. The MCP when acting as a mobile launcher can fire a strategic strike missile--a devastating, short-range bunker-buster that's capable of blasting open even the most fortified of Strogg strongpoints. Armaments include a bow-mounted machine gun available to the driver and a top-mounted MG for a gunner.
Disabling vehicles

Vehicles can be disabled by shooting wheels, ammo packs, and other objects.

Vehicle control

All vehicles can be controlled by one player, but is more powerful when controlled by two or more players. For example, the tanks and the walker's drivers can fire the main gun in a limited angle around the direction that the tank is facing, but with another player as cannon operator the gun can be fired in a full 360° .

Whether or not one race can control the enemy's vehicles has not been decided yet.

Strogg Vehicles

   
Icarus Hover Pack
  Allows you to fly for a short period of time.
Hog Truck
  Can use a powerful ramming attack.
Desecrator HoverTank
enemy territory: quake wars vehicles strogg desecrator hovertank Long, low, heavily armed and heavily armored, the Desecrator is a floating nightmare on land, resembling a loathsome, segmented insect-turned-weapon. Mounting a devastating rail cannon in its turret and a heavy lacerator in its hull, the Desecrator can also hunker down in siege mode, sacrificing mobility for increased firepower. We don't know what exactly a heavy lacerator is, but it sounds painful. While the Desecrator can be operated by a single player, maximum effectiveness requires both a pilot and gunner.
Goliath Heavy Walker
enemy territory: quake wars vehicles strogg goliath heavy walker The massive Goliath walker is a terrifying sight on the battlefield. Its articulated legs afford it excellent mobility over all surface types, allowing it to traverse difficult, sloping terrain and make sudden, unexpected, lethal appearances. At a distance, the Goliath is a lethal opponent with twin plasma cannons and a heavy lacerator, although its slow rate of turn leaves it vulnerable to determined short-range attack. The Goliath can also hunker down in siege mode to form a turret, reducing its silhouette and offering a smaller target.
Hornet Flyer
enemy territory: quake wars vehicles strogg hornet flyer A nightmarish, buzzing peril, the hovering Hornet is a heavily armed threat to infantry with its heavy lacerator, vehicles with its "strocket" missiles, and aircraft with its light plasma cannon. The Hornet is only lightly armored, however, and while the four vectored antigravity repulsors let it hover over a target, they also make it a conspicuous target. The Hornet can be operated by a single player, but it's most effective with a pilot maneuvering it and a gunner operating its weapons.
   


The Vehicles of the Global Defense (GDF)

Multiplayer in first-person shooters isn't confined to infantry combat anymore, as more and more games incorporate vehicles into the action. This can have a dramatic impact on the gameplay, as you now have grunts, tanks, and aircraft thrown together into the fray. Enemy Territory: Quake Wars is such a game, and this upcoming online shooter from Activision and developer Splash Damage will take the mythos of the Quake universe into a whole new territory.
   
Husky Quad Bike
  Allows one soldier to travel around quickly.
Badger Truck
badger truck The GDF's ubiquitous reconnaissance and light-raider, the Badger 4x4 is lightly armored and armed with only a single machinegun, but it enjoys excellent speed and maneuverability. The Badger's cabin seats a driver and a gunner (either can operate the machinegun remotely), with space in the open rear for three more soldiers--two sitting on the tailgate and one standing, operating the machinegun manually.
Buffalo Transport
buffalo transport The Buffalo is the GDF's lumbering flying bus, specializing in vertical assault and combat-reinforcement missions. The Buffalo is flown by a single pilot and carries up to four fully equipped GDF troops who can dismount or parachute from the open rear cabin. Armament is restricted to a chin-mounted machinegun turret and two door-machinegun mounts.
Mobile Command Post
mobile command post The massively armored Mobile Command Post is an all-in-one command bunker, radar post, and missile launcher. Once driven into position and deployed, the MCP dominates the surrounding area, effectively claiming that territory for the GDF. The MCP acts as a mobile launcher for the strategic strike missile--a devastating, short-range bunker-buster that's capable of blasting open even the most fortified of Strogg strongpoints. Many GDF operations require securing or constructing a route down which the MCP can be escorted from a safe rear area into SSM range of a Strogg-held objective. The driver has a bow-mounted machinegun; an optional gunner can operate a roof-mounted minigun to deter infantry or aerial attack.
   

 

 
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