Tomb Raider: Legend Level Walkthrough
Written by: simalcrum
Abbington Manor - One Of Three Estates
Lady Croft, Countess of Abbington, has various manors in her estate. Abbington
Manor is the one from the much lamentable Tombraider movies. The manor is not
the practice stage. That would be Bolivia (the first mission). In fact, you
cannot access the manor's rooms without having first played through Bolivia,
so come back to this section after you complete Bolivia. If you manage to acquire
all the tokens in the manor and Bolivia, you will unlock a larger handgun magazine
for Lara's Silver Ballers (hehehehe). Once you do being the manor in earnest,
grab the medals you can see -- there're several in this room, but only one so
far you can see -- the one under the stairs. Head into the movie version tech
office and operate the laptop on the ground. This will let open a safe for the
very important grapple device. Before leaving, consider grappling the bars above
the tech office for some bars and also another medal on the upper level (this
room) by grappling the switch.
Stage Medals Collected
Bronze - 2
Silver - 0
Golden - 0 + Grapple
Lara's Action Bedchamber (now with vibration) Locate Lara's bedroom
and take the medal behind her bed. Get the Silver Ballers handguns by opening
the two switches near the Medusa aegis. Head back into the main hall and shoot
the switch on the second floor for another medal (the cursor turns red in Fine
Aim mode).
Stage Medals Collected
Bronze - 3
Silver - 1
Golden - 0 + Grapple + Handguns
Death By Drowning Go to the pool via one of the lower doors --
the easiest place to murder Lara (by drowning). If you come across the gymnasium,
you can exit the same way you came and look for the other door on the first
floor. There's a medal in the water, but more importantly is a switch you can
pull to open the secret underwater tunnel. More importantly, there are three
statues you can pull out, as well as the various sparkling bars you can swing
on later. Use the grapple to pull the bars (look up) and Lara to pull out the
statues (on the ground) to their fullest. There's a medal behind one of the
statues as well as a second near some lawn chairs.
Use the partially pulled statues to reach the upper level. Easy bar swing and
ledge exercise to the second level with two rotating statues (the Spear Sisters).
Rotate the statues to cross their spears for a switch (this opens a gate in
the underwater tunnel). Grab the medal nearby as well. Head across the other
side via the newly yanked bars (that you yanked from the ground) and grapple
swing. This lands Lara's hot ass on another upper level balcony area. Take the
scope from this area, the medal behind one of the statues, and move the stone
ball onto the switch. Head back downstairs and climb onto the block nearest
the chandelier. Grapple and yank the chandelier to get it swinging, then ride
it across the pool to the medal.
Stage Medals Collected
Bronze - 7
Silver - 3
Golden - 0 + Grapple + Handguns + Scope
In Between The Pool And New York City Did you open the underwater
tunnel? If so, you can swim through it for a medal -- otherwise, you need to
throw both switches (in the pool and the face switch) to unlock it. Take the
tunnel to the gymnasium.
Stage Medals Collected
Bronze - 7
Silver - 4
Golden - 0 + Grapple + Handguns + Scope
What Hell Is A Gym? G-Y-M. Oh, hehe. A GYM. Take the medal in
the small gym pool. There are several medals here -- seven Bronze and three
Silver. If you have the grapple, you can easily use it to move the various objects
around, then get to the medals by ledges, bars, grappling, and ingenuity. None
of the medals are actually terribly difficult, unless of course, you're Timmy
the Retarded Boy. Note there are two spots to start your ascent -- the bar near
the training slope and the very low rock wall and ledge near the O-shaped contraption.
The moving lifts are moved by grappling; for the medal above the door to the
gym, be sure you jump at the very edge to avoid "auto-locking" onto the bar.
Stage Medals Collected
Bronze - 13
Silver - 7
Golden - 0 + Grapple + Handguns + Scope
Study Harder The library is the other door on floor two. Go inside
and find the torch on the desk. With the grapple and the handguns, you can unlock
most of the secrets here. Grapple the bar near the lower floor desk to drop
a bookcase. Shoot the weak wall near the library entrance (first floor) for
another bookcase. Take the medal past the broken wall and move both bookcases
onto the floorswitches. This opens a new secret tunnel. Before heading in, take
the two medals on the libarary second floor -- one in the open, the other behind
a switch on the wall.
Stage Medals Collected
Bronze - 15
Silver - 8
Golden - 0 + Grapple + Handguns + Scope + Torch
Secret Love Tunnel Take the medal in the secret love tunnel and
destroy all the boxes past the face switch for a second medal. The face switch
will reveal a clue. Read this clue for a larger puzzle. The second face switch
makes an exit to Lara's bedchamber, but if you got her handguns (you have to,
to get the secret tunnel) and got all the medals, this part is not necessary.
Stage Medals Collected
Bronze - 16 (max)
Silver - 9
Golden - 0 (all equipment found)
Finding Gold The clue starts you off on the final medal. Head
back to the face switch in the Death By Drowning pool. Only with the clue from
the secret love tunnel can you rotate the Spear Sisters statues to put their
shields facing each other. This done, the next clue will appear. Read it and
head to the library. The final clue is revealed when the blue (first floor),
yellow (second floor small room), green (second floor), and red (first floor)
books are used. Once they are, head back to the main room and use the two face
switches on each side of the second floor. To get them open simultaneously,
you need to bar swing from one side to the other. Once the statue of Athena
is raised, turn her to face the sunlight, then step on the floorswitch near
the stairs. The final medal should appear.
Stage Medals Collected
Bronze - 16 (max)
Silver - 10 (max)
Golden - 1 (max) (all equipment found)
Bolivia - Tiwanaku
"So which one of those Latin countries are you from? The one with the civil
war, the one with the cocaine, or the one with the funny hats?"
--Stewart Gilligan Griffin, Age 1.
There are two Bronze medals here in the starting area. You can even see one
of the medals when the PDA cutscene occurs. The goal here is to reach the rope
near the small waterfall. Follow the various tutorial messages and locate the
rope by the waterfall. At that rope by the waterfall, turn towards the darkness
and the torch will reveal a side cave. Head inside for a Silver medal. The side
cave meets back with the main cave and from there, it's an easy task to ledge
to the top of the waterfall for a checkpoint.
Stage Medals Collected
Bronze - 2
Silver - 1
Golden - 0
Top of the Waterfall At the top of the waterfall, follow the right
wall to avoid the rolling boulder. Move on via the pipes (branches) and meet
the first mercenary. Get rid of the enemy and ledge up onto the corner dais.
Push the block off the dais and use it to raise the tree stump and pipe (branch).
There is a Bronze medal here in the river. Use the pipe (branch) after pushing
the block onto the tree stump to head to the top. Use the grapple to destroy
the obstruction. Get the checkpoint and introduce the enemies inside to Mr Smith
and Wesson (Lara's handguns are 'generic', so purchase the semiautomatic of
your choosing).
After killing both enemies inside the outer ruins, grab the ledge and use the
various elements to reach the rope on the upper level. When you can reach the
rope, you have a checkpoint and the ability to see a Bronze medal. This is easily
reachable by anyone, no matter how retarded you are (Timmy). Grab this medal,
and continue on the upper level. Kill the enemy near the collapsing floor and
grapple swing across the gap (note grapple swing is different from using the
grapple while grounded). Just after the gap, there's a Bronze medal sitting
pretty on a very high ledge. Bronze medals can be grappled remotely, but Silver
and gold medals cannot. Use the grapple (aim using fine aim) and take the medal
by pressing ACTION after the grapple latches onto the medal.
Stage Medals Collected
Bronze - 5
Silver - 1
Golden - 0
Enemies At The Temple Gate
Slide down the slope after causing a rockslide. There are various enemies with
better weapons here. Take them and you can use the weapon later. There are two
Bronze medals and a Silver medal in this area (temple front yard). The Bronze
medals are easily seen on the ground or can be grappled. The Silver medal is
near the stairs by the black SUV. Face the temple's stairs and use the scope's
scanning to identify a breakable wall to the staircase's left. That's the Silver
medal.
Stage Medals Collected
Bronze - 7
Silver - 2
Golden - 0
Inside The Temple Head inside the temple, hop the trap on the
ground by using the grapple swing, and stop short of the room with the vertical
chains. The rubble before you enter the vertical chain room hides a small crevice
with a Bronze medal. Navigate through the vertical chain room by going up and
over. The vertical chain room's other side is a sunken room. There are three
pools here (you cannot see the other two until you swim to them). The first
pool is the entrance. The third pool is the exit. The second pool is a detour
with a Bronze medal. You can take your time getting used to Lara's swimming
in these small pools.
Stage Medals Collected
Bronze - 8
Silver - 2
Golden - 0
Past The Pool When you arrive at the third exit pool, there is
a checkpoint and a jaguar enemy. Kill it and move to the crushing trap hallway.
Take the cage in the corner and push it along to keep Lara from having her boobies
mashed by anyone except you. The physics of the trap and the block are easy
to see. head to the end and get cock-blocked in the large room that was playable
in the TRL PS2 Demo.
The Bolivian Demo Room The puzzle here is devious, since if you
solve it 100% successfully, you will not get the medals (same with some other
puzzles later). You only need to solve as much of the puzzle as you need to
move on, but not so much as to miss the chance to earn your rewards. You only
need two cages to solve the puzzle and to get the rewards. First off, kill the
jaguar in the pool. Then pull out the cage under the seesaw and vault it to
the upper level.
Face the closed door. Place one cage on the right switch, a second cage on the
central switch, and use Lara to determine how much the left switch can open
and close. Note that the exit door's motion and the chains that seem to operate
it move independently of each other, but both are affected by the gear lock
and the depression of the central switch. Your goal is easier to describe in
a picture than by words, but suffice to say, you need to open the exit door
only partially so that the small black "mouth" on the door is even with the
upper ledge recesses on the walls to its side. This lets Lara ledge grab to
the gold medal (above and behind the exit door), while raising the door just
enough to let her leave the room.
The complicated matter is really the chain, which Lara needs to climb to reach
the exit, but the weight prevents her from grabbing it unless it is low enough.
You need to play with the door's height and the gear lock. Once you have both
the chain and the exit door at the correct height, stop the door from moving
by removing the cage from the central switch, and lock the other gear (for security)
by removing the right switch's cage.
There is a Bronze medal on the right side of the room (right chain) where you
enter this room. Climb up and over to the exit using the left chain. Climb the
exit door (if it's been prepared) to the gold medal. Climb the ledges on the
right side to the top of the room for a Silver medal. Exitting this room will
lock it off forever, unless you made a save game you can load from.
Stage Medals Collected
Bronze - 10 (max)
Silver - 3
Golden - 1 (max)
Ready, Press, Button, Action Past the demo room, there is a button
pushing puzzle. Missing the cue results in funny Lara deaths. The cues are always
the same, so if youd die, you can simply memorise the queue and spam the keys
until you pass each section. There is no way to grapple the medal you see in
the process, so simply ignore it for now. Later button sequences will involve
more buttons (and joystick directions), so be attentive to your checkpoints
and your inability to skip cinematics via pause menu. Press DUCK/DODGE, then
JUMP to avoid.
Evil Coat Rack Empire Room How Silent Hill. Dropping down will
kill you on Hard. A jaguar is at the bottom, so be prepared to run to a high
spot and fire on it. The puzzle here seems complex, but either direction will
launch Lara to the ledge where she must ledge over to the exit. However, an
easy to see medal can be reached via a detour using the coat racks. You need
to drop back down after getting it however. The last medal is deviously hidden
in the dark. Near the spot where Lara safely drops down from, there is a movable
block. Your torch can highlight it, or you can use the scope to find it (which
is tedious). Push it out of the way and get the final medal.
Stage Medals Collected
Bronze - 10 (max)
Silver - 5 (max)
Golden - 1 (max)
Lara VS Hind-D Exit the tunnel from the evil coat rack room and
get some bullshit cut-scenes. Although the story is keen, simalcrum would like
to see Lara Croft masturbating instead. The chopper is invincible. Simply jump
over the broken parts of the bridge and fight all the enemies off to end the
stage.
Peru - Return to Paraiso
It's pretty lousy if the combat tutorial is offered in the second stage. Anyway,
don't leave to meet Anaya (lick, lick, mmm Ray-Ray - that episode of Friends
with Winona Ryder is 'teh awesome'). There is a medal hidden by the buildings
here. Locate a shed that allows access to a roof and a grapple point. Grapple
swing across the street (over the combat dummy), and the medal is in the hidden
alley. Simple.
Stage Medals Collected
Bronze - 1
Silver - 0
Golden - 0
La Mariachi - Lara Style As soon as Anaya takes off in her yellow
Jeep Cherokee, blast the transport truck and kill all the enemies in the yard.
The final guy (who may sometimes get cloned for some reason -- the clone stays
inside his spawn room where you need to go later) is a shotgun user. Once the
place quiets the hell down, do some exploration. A medal is on the roof of one
building. Get on top using the churro stand near the truck. Two more medals
are near the building by the flagpole. One medal is behind the building (it's
on the ground) but the second is inside the building's second floor.
Use the flagpole to reach the exit and the medal in the building. ACTION the
doors and you can find the medal inside the room. Grapple swing across the street
to the shotgun guy's room, take the grenades (new item) and fight the entire
Latin American army in the streets of Peru. When fighting, you don't need to
worry too much (if on easy) but you should use the assault rifle (normal) and
learn to snipe (hard - with the pistols). The only thing you need to be wary
of is to avoid heading to the end of the street where the motorcycle is. Once
you do, you need to replay the whole stage over again to reach the medals in
the streets.
Stage Medals Collected
Bronze - 3
Silver - 1
Golden - 0
Exploring Latin America Assuming you were not a dumbass, you can
now explore the streets without mercenaries trying to hustle Lara's collegiate
butt for £100 and 50 for the hour (£50 for every half hour). There is a medal
in an alley where the street makes a righ angle turn (the gun truck can be seen,
the motorcycle cannot). Range you want, but if you want to use the shotgun,
you can also do that. The assault rifle is more useful once you do reach the
dig site.
Stage Medals Collected
Bronze - 4
Silver - 1
Golden - 0
Lara Croft - Biker Whore The motorcycle stage is self-explanatory
(and much shorter than the Siberian stage later). Simply hold SHOOT and you
auto-target enemies as they rear their ass. The ACTION button will take down
explosives to let you pass by obstacles without harm. Unlike Prince of Pooty,
you can stop and prevent chariot accidents from occuring. There's no medals
here but you can use medi-kits and pick-up replacements on the track (more on
Easy, few on Normal, none on Hard). Nothing much but race ahead, shoot people,
race ahead, shoot people. It's much like that crappy game -- what's it called?
Grand Theft Auto, but the vehicles here are more responsive and the game more
fun. Once Lara cleans out the truck convoy, "Knight Rider" the bike and go to
the next area of the stage.
Lara Croft - Undergraduate Jailbait Version Eidos only needs to
put out a "Girls Gone Wild: Lara Croft In The Buff" and the franchise will be
over. This version of the heroine-slash-slut cannot attack or use a torch and
harkens back to the classic Croft, along with the flares. Flares are infinite,
but only two are active at any time. Follow the tunnel towards the young explorers
until things start going wrong ('such as the killing of you -- by us'). The
gap in the floor is easily bypassed with hand over hand, and most of the puzzles
are fairly elementary.
There are two medals in this session (as young Lara), so missing them is a no-
no. You will find them very easily if you swing the camera around; one is practically
in front of you after the first block and bar swing puzzle. Move the balls and
blocks on and off the floortiles to trigger or hide the traps. Some broken traps
are blockages (move the object off the plate) while some traps have a lone spear
that serves as a bar (move the object on the plate). None of these puzzles are
particularly taxing.
The hard part in this area is actually the section where you find something
supernatural and unkillable right after meeting the student "Kent". After his
balls are turned into cherry preserve, Lara needs to flee (push UP and JUMP)
from the creature. Jump over the two obstacles and fall off the ledge in the
final spot and you escape the monster (for now).
After escaping certain death, head up the upper level to escape by triggering
the trap with the stone ball in the room. After crossing to the door, you get
a checkpoint, but do look back for a medal. After you bag all this, head to
the exit (the pipe gap this time is lethal). Get a cut-scene of "what happen?
someone set us up the mystic black colored death stone!" and head back to reality.
Stage Medals Collected
Bronze - 6
Silver - 1
Golden - 0
Paraiso, In The Present As MILF Lara once more, search the old
campsite for two medals. One is by the wooden structure (inside a box) and one
is out in the open shack by the pool. These are the last Bronze medals for this
stage. If you missed any, it's earlier.
Stage Medals Collected
Bronze - 8 (max)
Silver - 1
Golden - 0
Diving For Corpses
The next section is all swimming (with puzzle), so use the buttons wisely to
surface, dive, and swim faster. There are many pockets of air you can swim up
to (mostly), but not always. Locking the camera behind Lara's sweet touchable
ass is a good idea, since you will retain a sense of direction. When you hit
the checkpoint while underwater, you will have reached the main room of the
Paraiso ruins.
Drain the water from the main chamber by using all four blue switches (underwater).
You have to operate all four on one breath meter, so swim like your life depends
on it. Once the water is gone, check the tunnels for a medal. Grab it, then
approach the break in the wall for a checkpoint (saves your rewards too).
Stage Medals Collected
Bronze - 8 (max)
Silver - 2 (max)
Golden - 0
Myths And Stories There's only the gold medal left if you bagged
all the cargo. So concentrate on survival for now. To go up the steeply sloped
areas, jump and grapple swing. You cannot grapple while grounded and hope Lara
to start swinging. Nope, she has to be in the air to grapple swing, which is
admittedly as weird as double penetration.
Ready, Press, Button, Action At the top of the slopes, a button
press puzzle for survial will start after the checkpoint. Press in the direction
of the joystick, then the buttons as they appear to escape. Push UP (joystick),
then JUMP, then ACTION.
Light Beams Of Death This puzzle looks impressive, but fairly
easy once you find all the parts. Use the grapple to bring down the statue near
the checkpoint. This yields one stone ball. Use the second stone ball with the
first ball to depress the central and right floor panels. The statue with the
ladders reaching the floor has a third stone ball atop its head. Push that one
off and complete the puzzle. To reach the top, use the ledges in the mouth and
body to go around the ladder obstruction. The light beam won't kill you. Simalcrum
likes using the word, 'death'.
After the nice bullshit story sequence, you will be on dangerous ground. You
do not have a save point until you reach the slopes you passed by earlier, and
there are plenty of things to kill Lara (mainly falls). Go up and over the collapsed
floor and drop to the rope. The obvious way is to head back the way you came
and wipe out FarCry mercenary rejects along the way. However, there is a ledge
above the collapsed platform (left of the rope) you can swing to. Following
that to a hidden tunnel will reveal a fourth stone ball. Roll it downhill and
smash through the wall. Follow it down and put it in the central plate for the
medal.
Stage Medals Collected
Bronze - 8 (max)
Silver - 2 (max)
Golden - 1 (max)
Escape The Ruins
Once you have the medal, you need to go up and over the collapsed floor and
drop to the rope again. Take the obvious way out and wipe out FarCry mercenary
rejects along the way. The assault rifle you kept from the street fight will
now let you fight with the range you need. Kill the guys in the main chamber
and climb out. The final rope is stiff (like a pole -- simalcrum's pole when
he thinks of hot female British literati) and leads back to the old campsite.
Kill all the enemies here and you clear the stage.
Hokkaido Japan - Meeting with Takamoto
"Welcome to Japan, folks. The local time is ... tomorrow."
--Airline pilot, The Simpsons
Lara cannot fight in her current form. Simply follow the script and meet the
bartender. This unlocks the door to the fat Japanese business guy (not anyone
at Nintendo). Once the chat is done, more bullshit will ensue, then Lara gets
into action and behaves as she does in the wild. Killing all the enemies in
the party room will trigger a new cut-scene (again more bullshit). The TV screens
can be used to kill enemies, but not necessary. Go to the side lift to continue.
Classy Slut On A Hot Tokyo Roof On the roof, there' smuch more
to do. All the medals are inside the room with the motorbike (and one on the
roof). So get up there by blasting the generator and climbing the pole (note
- ran out of stripper jokes - visit clubs for more). There's a medal inside
a box on the roof (easy). Get into the bike's room by grappling the skylight
and pulling it aside. There is another medal unde the stairs, and a third behind
some boxes. Get all three medals and make your life easier. Use the motorbike
and drive up to the broken walkway for a button press action sequence.
Stage Medals Collected
Bronze - 2
Silver - 1
Golden - 0
Ready, Press, Button, Action Press the buttons (same order each
time) and you survive to reach the next building. Press GRAPPLE, JUMP, then
DUCK/DODGE.
Begin the next section by heading down and taking the medal in the box (lower
planks). Backtrack and continue on the top planks to the end where a zipline
(TR2) awaits. Get by the center area of the upper walkway by shooting out the
obstacle and then using the rope. Once past the zipline, you get a checkpoint.
Stage Medals Collected
Bronze - 3
Silver - 1
Golden - 0
Breaking And Entering (non-Keeper Garret Style) Use the grapple
to bring the window washing platforms closer to you, then jump. While on the
platforms, you need to grapple swing on the anchors around the building's exterior.
Follow the trail around the right until you reach solid ground. Once you do,
you fight some Yakuza goons and some dogs. Jump onto the raised garden platform
and the dogs cannot maul Lara's hot ass. Explosives and gunfire can still reach
her however.
Takamoto Insider Chobot is secretly a fem-bot. Insider is only fun
if you are stalking Fran for fun and profit. Inside the building, head downstairs
for a medal. Head all the way up the stairs for a second medal (the second requires
more work). Use the pipes and ledges to reach this one.
Stage Medals Collected
Bronze - 4
Silver - 2
Golden - 0
Back Inside
The exit is the middle door, which leads to an office like environment with
ten billion horny Japanese men trying to drill Lara Croft. Or, in other words,
her Saturday Night. Kill all the enemies in the room and don't miss out the
two medals in the cubicle area. One is inside a box on the floor. It is in the
corner of the room. The second is inside a locker on the upper floor. Get both
after you clear the room but before leaving it.
Stage Medals Collected
Bronze - 5
Silver - 3
Golden - 0
Escape the office cubicle area by using the grapple on the large TV screen.
This reveals two metal hooks that hold up the screen. Shoot both hooks to smash
the TV screen and exit. While here, you may want to take a shotgun, since it
may be helpful in the boss fight later. If you are comfortable with the assault
rifle, then ignore it.
Building Exterior - Frau, Frau Flux Style There are no more medals
for a while. Simply climb the building's side using the poles, pipes, and grapple
anchors. None of them are complicated, so make your way up. At the very top,
the pipes and bars will start to collapse, so you need to "safe grab" if needed,
then make the move at the earliest possible moment to get to safety. It's not
as deadly as Prince of Persia, but Lara does not have a Dagger of Time (unless
Eidos and UbiSoft merge properties, or if you just like kinky four-ways between
the Prince of Persia, Farah, Kaileena, and Lara Croft -- fanfic time). At the
entrance to the art room, there should be a checkpoint.
Art Room Of Death Kill all the enemies inside -- the chandelier
can be shot down with ACTION (or you can use grenades). It's better to head
to the second floor and use the assault rifles to level enemies. You can take
your shotgun back up later. A medal is on the balcony and a second medal is
inside the small room with four lockers.
Stage Medals Collected
Bronze - 6 (max)
Silver - 4 (max)
Golden - 0
Hallway Of Death The hallway after the art room is laced with
traps. You can avoid the lasers if you see them by turning on the sprinkler
system. Alternately, you can simply roll the stone ball and use it as a shield
against the gun turret. After you roll up to the turret, wait five seconds for
the turret to power down. Once it does, you can detach Lara from the ball and
move on.
Dragon Room
Kill the enemies after the cutscene and take the shotguns if you want. Grapple
the dragon and use it like a battering ram on the glass. Kill the enemies who
spawn out. There's one more medal (the gold one as usual). Locate the ornate
cabinet on the upper level and break it by pushing off the ledge for the prize.
Stage Medals Collected
Bronze - 6 (max)
Silver - 4 (max)
Golden - 1 (max)
Boss Takamoto The boss is fairly tough if you don't focus on avoiding
his green energy shots. Go behind any statue and climb the pole to the boss'
level. This lets you avoid the gun turrets on the lower level. The boss shoots
only at two heights when he "spread fires" and hits you at both heights if he
"vertical fires". Jump or roll the spread shots and get close to shotgun him
in the face. This boss plays the range game and tries to run when you get close
-- however, he can attack you up close (major damage) if you get too close.
The statues block some of the shots, but for the most part, you can avoid the
spread fire attack. Kill the boss and you win, Sushi-face doesn't.
Ghana - Pursuit of James Rutland
Begin the stage by diving into the lost world (no dinosaurs, but a fun spot
for outdoor sex). The main puzzle is to head into the temple ruins. The entrance
is right there, but the puzzle is not complex. Begin by using the rope to unlock
the gate mechanism, then use the grapple on the shiny drawbridge to open the
main door. Before heading in, there are three medals underwater in this big
ass pond.
On the mechanism island, there is one medal to each side (at the bottom and
towards the sides). Dive and find them both. A third one is under the mechanism
island itself. All three are easy to find once the camera is forced underwater
(right next to her boobies - huhuhuhu). After you get all the medals, head back
to the entrance and go inside.
Stage Medals Collected
Bronze - 2
Silver - 1
Golden - 0
Inside Ze Temple Of Death Cross the fast moving water with the
raft (grapple and drag it) and the ropes. Once you're past the fast-moving water,
you can hit the water and swim the rest of it if you miss the second rope. Kill
the enemy and bypass the broken traps. If he has a shotgun, or if you retained
the shotgun from Japan, keep it around -- you need it for the boss. The second
broken trap is more an obstacle than death -- you need to sit Lara's tappable
ass on the floorplate long enough to make the exit grating raise to the highest
spot before moving past it. Enter the large room and fight enemies.
Main Temple Room Of Death The main room has a new enemy -- the
emplaced machinegun. Luckily, it can't fire underneath and it can't turn too
far to the sides. From under it, just head to the side you can mantle from and
you can get to the top where the machinegun is. Kill all the enemies, take the
emplacement (you cannot rip it out like in FarCry - although it would be cool
to watch Jack Carver have tropical island sex with Lara Croft) and shoot the
stone pillar near the moving water wheel to get things going. While here in
the main room, you can also get a medal.
Stage Medals Collected
Bronze - 3
Silver - 1
Golden - 0
Absolute Absolution Starting the dry water wheel is a lengthy
challenge. Begin by using the bars on the working water wheel to access the
corner platform. On the corner platform, grapple the moving metal car and ride
it to the other side (where the dry wheel is). Cross the gap via ropes and pipes
to the ladder to the upper level. Climb, climb, climb to the top and head to
a suspiciously dry room with a similarly suspicious raft. Grapple the raft over
to the entrance and drop onto it to fight the damn jaguar (the jaguar cannot
attack if Lara stands on the raft). The raft is only necessary on the hardest
difficulty. The dry room with the jaguar has a medal in the corner (right under
the two moving blocks). Hook it and go use the two main blocks to reach the
upper level.
Stage Medals Collected
Bronze - 4
Silver - 1
Golden - 0
In The Reservoir
From the top of the dry room, you can see the water in the reservoir. You can
simply dive down into the water or use the raft below. In the reservoir, there
is a corner with a water-level dry area you can stand on. There's a medal near
there. Grab it, then head up the ladder to the second set of moving stones.
Use the momentum to reach the top for a checkpoint and a medal just around behind
the pillar.
Stage Medals Collected
Bronze - 5 (max)
Silver - 2
Golden - 0
Water Goddess Move across the gap via the ledges and stand on
the floor plate to topple a large block -- this is a shortcut from the dry room
to the floorplate in case you fall off (Lara usually dies, but it's there nevertheless).
The puzzle to free the water goddess is to place the block on the second floorplate.
This moves the metal clasp holding one of the statue's arms. To open the other
clasp, stand on the first floorplate and cross over to the statue's front before
the other metal clasp re-closes. Grapple the statue's breasts and yank her arms
out. Fluid should start flowing shortly after the water goddess statue is satisfied.
Yeah, this is turning simalcrum on. Head back to the water wheel room and go
into the hallway with the piston traps.
Trapped Hallways The hallway previously blocked by traps can now
be navigated since the traps are no longer cheesy walls. Simply roll or run
through each set of pistons, then when it comes to the scissor blades, use the
block to "hold down" one side of blades. Be careful that when you reach the
end of the hall, Lara needs to stop (or the blades clip through the block and
kill her). Release the block and jump on and over the block to continue. A second
block embedded in the wall can be used for the second set of scissor blades.
A checkpoint will occur after the scissor blades -- this means you have to "action"
cam Lara out of the way of a rolling boulder. Jump over the first set of traps,
roll under the second (right and left, respectively) and hop the final pit of
spikes to get a checkpoint and freedom. When the boulder shoots past Lara, it
opens a shortcut back to the mechanism island (still 50,000 times better than
'Survivor: Exile Island' -- does anyone watch that crap and believe it?). Head
down the ladder for a medal, but head across the gap to continue.
Stage Medals Collected
Bronze - 5 (max)
Silver - 3
Golden - 0
Rocks That Kill You Use the bars and ledges to move across the
outer face of the Ghana temple. Several times, rocks will fall and kill you,
so be quick about moving to the next available element you see (ledge, bar,
etc.). If you don't, you just reload a lot. Cross the temple's front face and
keep head up and across while avoiding rocks. Enough checkpoints are made so
you can retry if you fail.
Inside Ze Temple Of Death 2 Electric Boogaloo
A checkpoint will occur, then you will have an annoying cutscene. Use the torch
to light the way down and grapple swing across the gaps. Kill the enemies on
the bridge and topple the block to break the bridge (the bridge will always
be destroyed when a checkpoint is loaded). Here's where you need to exploit
the checkpoint system. There is a medal that's hard to get; plus you need at
least one grenade to get it. Head out, pipe across and at the lowest ledge,
jump past the falls and onto a small island with a brown door. Blast open the
door with an explosive, grab the medal, then head back to the bridge you passed
earlier. The goal is to "re-checkpoint" Lara at the entrance of this section
(outside), then head back to the checkpoint past the rope bridge so you don't
have to keep trying for the medal each time you die. The way back is sufficiently
easy that you almost won't die. Once you get this excess shit out of the way,
you can keep playing without hassle.
Stage Medals Collected
Bronze - 5 (max)
Silver - 4 (max)
Golden - 0
Explosives At The Top Use the bars and ledges to reach the top
of the interior. Avoid the fast moving water, since it will sweep Lara off and
it's no more bukkake parties at Abbington for anyone. Avoid the red explosive
barrels, head across the bridge and kill the enemies. The one enemy not in the
SWAT uniform has a grenade launcher, but it's more practical to take and keep
a shotgun instead for this stage's boss. Cross the rope bridge to take out the
bomber or snipe him from afar (note enemy has the advantage for sniping on normal
and hard). One kick will send the bomber off to his death and you can simply
move into the final room without much trouble (enemies don't follow you).
The
Golden Door Kill the jaguar after the checkpoint and climb the stairs
-- quickly jump to the rope and avoid both boulders. A third boulder is triggered
on the right stairs. Use the niche and hide (ala Resident Evil). Stand on the
floorplate at the top but don't leave yet. When the door is at the very top,
head back downstairs (that's right you freak) and enter the room under the floorplate
for a medal. Head back up, equip your handguns, open the exit door, and be ready
for a boss.
Stage Medals Collected
Bronze - 5 (max)
Silver - 4 (max)
Golden - 1 (max)
Boss Rutland Bosses who are invincible are cheap. Take note Crystal
Dynammics. Attack the boss until it starts regenerating life on the platforms
in the arena. This boss likes close attacks, so dodge and jump are necessary
to avoid being killed on Normal and Hard. Once the boss starts regenerating
life, the ACTION key will appear when you lock-on to anything in the room. Destroy
the four stones of each ledge. This reveals "hidden crap" you can grapple and
yank out. Do a shoot and yank for each of the four platforms (you may have to
drive off the boss to get some time to do it), and when all four ledges are
destroyed, the boss can no longer regenerate. Not as cheap as the Pariah merc
boss, but this enemy is annoying. Once you get the boss to keep his charging
attack against you, pull out the shotgun and make this West Point washout suck
lead. A few solid hits (about 15 on Normal) will put this mofuggerchugger down
and out. This is probably one of the few instances the shotgun is worth the
price of carrying it around.
Kazahkstan - Project Carbonek
"In U S of A, if you want to marry a girl, you cannot just go to her father
and swap her for fifteen gallons of pesticide. Here you have to do something
called dating. I find out more."
--Borat, Borat's Guide To America
Begin the stage by jumping off the cliff (BASE jumping) and pressing the correct
key to deploy the chute. Land and use the emplaced machinegun to make like the
Western Front. Once things quiet down, try jumping from the roof to the next
roof (via the pipe) with the suspiciously glowing medal crate. Doing so will
spawn more enemies. Simply head back to the emplacement and clean house. After
this second wave, no new enemies will appear until you get to the next area
of the base.
Stage Medals Collected
Bronze - 1
Silver - 0
Golden - 0
Goldeneye - Lara Style Collect all the weapons here -- you will need
a few good weapons for the enemies ahead and an assault rifle is a good idea.
There's plenty of ammo on normal but you won't have much health on normal or
hard if you mess around. To move on, enter the large building and take another
reward before climbing the ladder to the rooftop.
Stage Medals Collected
Bronze - 2
Silver - 0
Golden - 0
Metal Gear Solid Boobies Kill the enemy and descend from the guard
tower. The machinegun nest should be razzed by good dodging, or by using the
rooftops ingeniously. Take out all the enemies here and pay attention to the
small gated area with an obvious medal crate. Get to it by destroying the boxes
at the fence opening. The next step is to enter the building near the gun emplacement
to get a cut-scene of some Russian soldiers (Spetsnaz -- haahahahahaha). Once
the door code is revealed, simply exit, kill the remaining enemies and operate
the keypad to open the security gate. There is a grenade launcher from a gate
enemy if you want it.
Stage Medals Collected
Bronze - 2
Silver - 1
Golden - 0
Head up the hill and dodge or shoot the explosive barrels. Enter the building
for a cut-scene. Head up the ladder after the cinematic ends and zipline back
to the train. Kill all the enemies until the doors to the train open, then kill
the goons near the motorcycle. Once that's done, take the bike and end this
section.
Siberian Train Spotting If you notice, the cycle chases keep going
forever until you kill enough enemies. That said, head out from the train and
kill enemies. After enough die, the train decouples cars to block a tunnel.
A checkpoint will happen. Go around the side road and follow the high roads
to move on. The enemy cyclists are nothing (like in Car Wars Autoduel) but the
RMVs (Recon Medium Vehicle) will kill Lara instantly if they make contact. The
RMVs can be destroyed if their gunner is killed. You will know you're at the
end when Lara's bike hits really narrow road and hops over the train twice.
Once that occurs, just drive on the train's top to end the vehicle section.
Ready, Press, Button, Action Lara will need to press DUCK/DODGE,
ACTION, then GRAPPLE to avoid death on the train.
Burning Train
There's a single medal on the ground once you hop over the burning wreckage.
Use the hydraulic cranes to cross from the starting point to the tunnel entrance.
There're ledges there you can use to get over the burning wreck. Once you do,
drop and look for a medal. Climb back up and use the second hydraulic crane
to get to the destructable fan. Blast the fan and enter the ventilation ducts.
Stage Medals Collected
Bronze - 3
Silver - 1
Golden - 0
Versalife Ventilation The pattern of hop the electric wires, shoot
the fan, bar swing across the rectangular room, and drop down a level is interrupted
only by one medal (where you have to grapple swing). When you have to grapple
swing - STOP, DROP, and get the medal. Then head back up and grapple swing to
the exit.
Stage Medals Collected
Bronze - 4
Silver - 1
Golden - 0
Generator Room The generator room has no transgenics. How cool
would it be to have a bio- modified Lara Croft? There's a single medal here
in this room. Face the spot where you enter the generator room and head left.
Grappling the locked gate will open it so you can access the medal. To start
the generator, simply look for ledges along the wall to the catwalk above the
generator. Follow the catwalk to the rope to connect the fuel pipe. Grapple
the generator starter switch and it will unlock the door to the next area.
Stage Medals Collected
Bronze - 4
Silver - 2
Golden - 0
Face-Eating Coolant
So where's that guy who kills people and takes their faces? I'm right here Chief
... The green gas is "fire" and will damage Lara severely on normal or hard.
Avoid the gas by staying the pipes and platforms. Avoid the purple sparks by
watching their movements and timing your fast move across the pipes to safety.
At the corner, use the ledges to go around and continue. Head into the next
room at the end of the hall.
Tesla Gun Room The Tesla Gun is un-powered. To continue, you need
to activate the main reactor. Be sure to leave the red explosive drums and all
the metal boxes near the Tesla Gun alone -- you will need them in their starting
positions later. Head down the broken bridge and kill the enemies down there.
One enemy has a riot shield. He cannot be killed unless you bullet-time or slide
juggle him into the air. Alternately, you can use grenades. Search the bottom
of the area thoroughly, since there is a medal here and a checkpoint not far
after it. Getting the checkpoint first means you have to get the medal each
time you die.
Stage Medals Collected
Bronze - 5 (max)
Silver - 2
Golden - 0
Death Star Power Tower Climbing the power tower is avoiding the
purple sparks and knowing where to go. Use the pole on the ground to reach the
checkpoint and start the climb in earnest. The first few bars and ropes are
easy. The two poles with the sparks are deceptive -- you don't jump for the
ropes attached to the cage with the box -- instead, you use the "electrically
trapped" poles to reach the dead body. Checkpoints await you there.
At the top, move Lara so she can target the explosive drum in the cage. You
can do it (barely) with Fine Aim, but you can also target through the small
gap windage in the gate door and use Locked-On ACTION instead. Medal get.
Stage Medals Collected
Bronze - 5 (max)
Silver - 3 (max)
Golden - 0
No Power To The Tower After the medal and noticing no juice (not
the stuff in Lara's womanly orifices) is flowing, follow the track on the ground
to the next hallway to the power core room. Avoid the gas (easy), kill the enemies
(medium), and solve the puzzle (a little hard). Grapple the power core until
it's stuck. Climb on top and use the ladders and pipes to go up and across the
room. Lara can use the central power node as a ledge-around from one side to
the other. At the final ledge just before the rope to the control room, you
can shoot out the explosive barrel and grapple swing in for a checkpoint.
Static Butt E-Sex-tricity
Operate the lever in the control room, drop back down to the floor and grapple
yank the power core along the track. Melt the door using the same process and
follow the power core back outside to the main generator. Avoid the static vanes
by grapple yanking them to swing. Once they do, run past them when no blue sparks
are present. Open the door of the main generator and the power core (don't touch
it by the way) will power the whole place. DODGE past the trapped doors and
get a checkpoint. Save the game here in the shield room.
It's because you can accidentally trigger other checkpoints (unwanted)
and have to detour around the whole place like a jack-ass. Simalcrum enjoys
stupid women to a point, but even simalcrum has limits. Cross the doors back
to the Tesla Gun. It is now fully powered and operating.
Shocking Fun (Tesla 2 Electric Boogaloo) The physics in this game
is only decent. You will see why in a moment. On board the Tesla Gun, you are
invulnerable. Use the red drums to kill the three enemies across the gap. If
you miss (aim for their heads, then press SHOOT with the drum hovering), reload
since you only have five drums. Once the guards are dead, consider triggering
the checkpoint near the coolant hallway -- saving there if everything is keen
(on a different file) might be a good idea.
To get the final medal, you need to use the Tesla Gun's pull/push to drag the
moving metal platform left to right. However, you will notice (if you turn the
gamma to 100) the track has a wide U-shape. This means the platform will not
go all the way right unless you really know how to force the Tesla Gun and the
game engine to do what you want. Pull the platform (more leverage) and as the
lift approaches the upward curve on its track, push it (SHOOT) several times
to nudge it to the end. Only by turning up the gamma on your screen and studying
(as opposed to studding) the lift's rail will you understand what simalcrum
is talking about.
Once the metal platform is in the correct (as opposed to incorrect) spot, pull
out the four metal air-conditioner boxes (unmovable normally) immediately to
the right of the Tesla Gun. The Lara-moveable metal box on the raised ground
should be pushed (by Lara) to the new ledge created by the absent four metal
air-conditioner boxes. Ledge around and use the torch to reveal where you have
to go. The medal is fairly obvious once you round the corner and hop on the
metal grating. There's no way forward, so head back to the Tesla Gun, drag the
metal platform to bridge the gap.
Stage Medals Collected
Bronze - 5 (max)
Silver - 3 (max)
Golden - 1 (max)
Coolant Hallway With Obstructions There's no way forward from
the medal, so head back to the Tesla Gun, and drag the metal platform to bridge
the gap. Use the grapple to move the lift over the green gas. Shooting the obstructions
will let you move through unimpeded. To avoid the electrical obstructions, either
duck or hop over them after you start the lift moving. Good coordination is
needed to make the hallway a breeze on time trials. Heading through the door
after this hallway is the boss fight!
Boss Supernatural Dog Fiend Lara cannot kill this boss. So don't
bother attacking. Instead, use DODGE and head for the four switches between
the small sparky balls at the edge of the arena. Each switch will unlock a Tesla
Orb for the second part of the puzzle fight. Note that Lara is invincible when
she uses objects, so if the hellfire is about to hit you, press ACTION if you
are close to the switch. You might get lucky and see Lara "warp" to the switch.
In any case, do not do fancy dodges. Just press DODGE once but repeat slowly
so she keeps moving forward in a roll to each switch. The faster you reach all
four switches, the more life (and time) you save.
Once all four switches are on, go to the Tesla Gun in the center. Aim at each
of the four blue Tesla Orbs and SHOOT them into the electric field. To do this
successfully, hold SHOOT and when the ball starts dropping, press and hold SHOOT
a second time and the field will show appreciation! If the boss knocks Lara
off the Tesla Gun, get in it once more, and quickly shoot all four Tesla Orbs
into the field. When you do, you have about five seconds to get out of the gun,
aim the camera up and grapple yank the object above the Tesla Gun to win. If
you have trouble connecting the grapple, you need to move away from the Tesla
Gun slightly to make the grapple a success. Once the object is yanked, you end
the stage, regardless how much life you have left.
England - King Arthur's Tomb
"Why must you turn my office into a house of lies? ... Let's look at a picture
book - the Big Book of British Smiles."
--Dr. Wolfe, The Simpsons
Start the stage by moving the box under the vent entrance. Grapple the vent
cover off and head inside for an easy medal. Grapple the second vent cover and
head outside. Use the window ledges to reach the power switch. Once that's done,
ledge back over the shocking pool and use the door to head back inside the park.
Operate the sword switch to enter the British version of Diznee-Land (now under
new management).
Stage Medals Collected
Bronze - 1
Silver - 0
Golden - 0
Attraction Room #1
Near the attraction with the multiple knights, there is a small vent leading
to a medal. Get it and head back out. To cross the drawbridge and into the next
room, use the pipes to reach the drawbridge. Once the drawbridge starts coming
down, jump back to the previous bar, then jump through the drawbridge before
it closes back up.
Stage Medals Collected
Bronze - 2
Silver - 0
Golden - 0
Attraction Room #2 Fine aim and shoot the latch on the hanging
longboat. Cross over it to the other side and look for a second vent leading
to another medal. To get out of this room, operate the sword switch to reveal
an anchor. Grapple yank it to open the door. Head in and find a forklift, a
checkpoint, and a good box puzzle.
Stage Medals Collected
Bronze - 3
Silver - 0
Golden - 0
Forklift Room Use the forklift carefully, since the boxes you
want need to remain vertical. Move one box to the corner under the vent cover.
Take a second box and move it carefully next to the first. Raise the box using
the forklift and get out. Climb into the vent for a medal. To move into the
tomb, bust down all the boxes with the forklift and smash the tomb opposite
the ramp for a second medal. The rest of the way to the next checkpoint is easy
-- use the forklift to bypass the traps and the cargo tongues to raise the gate.
When the last wall is destroyed, there is an insta-death scene.
Stage Medals Collected
Bronze - 3
Silver - 2
Golden - 0
Ready, Press, Button, Action
Press JUMP to get the hell out.
Jump In The Hole In The Palace If You Go There are three medals
in this vertical shaft and it's easy to lose track of them (if you die and restart
a checkpoint). So try to reload or not die (if you have grenades, it's easy
to restart a checkpoint). Alternately, save at the top of the vertical shaft
and reload if you die. At the stop of the shaft, there're two medals you can
immediately see and grapple. Do it. Once you start going down, the floors and
ledges start collapsing, so you need to make to a new pipe, floor, or ledge
to avoid death. Along the long collapsing ledge, there's an opening above it
to the final medal in this room. Drop to the ground for a checkpoint and safety.
If you miss these medals, they're easy (and early) enough for you to come back
and try again.
Stage Medals Collected
Bronze - 6
Silver - 2
Golden - 0
Ground Floor - Blade Traps and Oil Fires The ground has an odd
"III" switch on the wall. It's a secret. Right now, you need to move ahead to
the fire and alternately use grapple and a jump from the cage to cross the fire.
Bring the cage with Lara to the darkened blade trap room. The cage's use is
obvious. Grab a second cage near the blade trap room's entrance and use both
freely to move through the room. On time trials, you can get away with using
one cage. To the left of the blade room's entrance, there's a medal. There's
an optional puzzle in the blade trap room for the "III" switch earlier. From
this medal, push a cage to the high ledge and press in the "I" switch.
Stage Medals Collected
Bronze - 6
Silver - 3
Golden - 0
Take both cages and usher them to the sides of the large center area of the
blade trap room. Only one side's high ledge is accessible. Go there and push
the "II" switch. Move the boxes through the blade and fire trapped hallway to
the door. Both boxes will form a fire-proof path over the conflagaration. Use
the switch and hop past the one-way door. Note that using a box to jam open
the door is pointless, since you come back this way via another path.
Sewers and Coffins The floor plate here is springback, so you
need something to hold it down. Enter the room with the chandeliers and grapple
them to get them smashing the barred alcoves in the wall. One chandelier reveals
a coffin, the second chandelier reveals a medal. Stand on the coffin and grapple
yank back to the floorswitch. Stand on the switch and pull the coffin onto it
to open the gate forwards.
Stage Medals Collected
Bronze - 7
Silver - 3
Golden - 0
Sewers Of Britain Immediately falling into water, dive down and
force the camera underwater to see the medal. Use the switch to raise the gate
to move on. A coffin will be past it. Grapple yank the coffin and Lara back
to the starting point and you will see another sewer tunnel midway through.
Head in there. The second set of sewers has more gates and a medal. Not so hard
if you find the switch in the second part to get your coffin here (easy task).
Be sure to grab the medal before leaving the second part of the sewers, since
it is a one-way trip.
Stage Medals Collected
Bronze - 8
Silver - 4
Golden - 0
Mysteriously Large Temple Pool Notice that you can swim, but cannot
dive in this water. It's not the sewage, it's something more nasty. The switches
you see on the pillars in the water is for the boss fight. Ignore them for now
and focus on how to get into the temple ruins. Face the temple's main entrance.
The right torch post arm needs to point perpendicular to the temple's front
wall. The left torch post arm needs to be parallel. Grapple both and figure
them out. The key is to ledge up on one side, ride the slope down and proceed
to use the post arms as pipes to get across. Grapple swing on the middle (very
high) torch and you will pretty much get the picture. At the top of the temple,
look for a medal in the corner before (foolishly) dropping down.
Stage Medals Collected
Bronze - 8
Silver - 5 (max)
Golden - 0
King Arthur's Tomb Enlightening cinematic. After the bullshit,
locate a block of a tomb to move. A new cut-scene will tell you about it (and
the block glows on the 360). Pull it to the pillar near the bell's weight. The
puzzle here is to get the chandelier swinging towards the bell's position as
if it's been raised. Once the chandelier is swinging (courtesy of successive
grapple yanks), climb onto the bell weight's rope (via pillar and block) and
make some noise. There's a checkpoint here, but get ready for the most annoying
boss fight so far.
Boss Big Ass Sea Serpent
Lara would have sex with Kratos, if she could. The boss is like the previous
boss -- you can't kill it, so don't bother. Instead, you defeat the boss by
shooting the bells near the four pillars in the water. Stay on dry land (or
die), shoot the bells on each pillar constantly until the boss makes a soothing
Cacodemon "woooob" sound; this means it is stunned by the chiming long enough
for you to grapple the glowing switches at each pillar. Do this for each of
the four switches (obvious why) and the boss will die so you can live. Note
that the boss will not be tricked if you fail to keep it hypnotized at each
bell -- run if it starts attacking before it makes the "wooob" sound.
Getting The Hell Out Use the carcass to reach the ledges to escape.
A checkpoint is bad, so get ready to act.
Ready, Press, Button, Action Aim to push JUMP, GRAPPLE, then ACTION
to escape this sequence. it doesn't change and if you fail, just retry from
the checkpoint. It's more a problem on Time Trial, since you don't have much
time to do this.
Last Rites Use fine aim to free the rope for your use. The gate
is actually a ledge -- the shield motifs are anyway. Ledge up and grab the rope.
Drop down for the penultimate medal, then head back up and swing to the exit.
Stage Medals Collected
Bronze - 9 (max)
Silver - 5 (max)
Golden - 0
Going Up Go through the blade and fire rooms with enemies. The
assault rifle is best (range) here. If you missed the "I" and "II" switches
earlier, push them in the dark blade room using the cages the mercenaries have
provided for you. Press the switches as you count to 1-2-3, dumbass, or it won't
count. At the "III" switch room (the bottom of the vertical shaft), kill the
grenade enemy and grab the medal by pressing the "III" switch.
Stage Medals Collected
Bronze - 9 (max)
Silver - 5 (max)
Golden - 1 (max)
Head up the mercenaries' lift (use the control panel) and kill the enemy at
the top. To escape, grapple the bars on the wall to swing the lift to the busted
stairs. Fight your way up to the forklift room. Once you wipe out all the enemies
in that room, the stage ends. For the riot shield enemies, grenades (or fleeing)
might be a good alternative for time trials.
Nepal - The Ghalali Key
Collapsing ledges, platforms, bars and columns will be the standard here. The
medals are strangely not hidden behind such contrivances. If you haven't learned
how to make Lara move faster than a speeding bullet with a hooker, then breaking
her in half, you will have trouble moving fast on these elements. Press ACTION
repeatedly on ledges and columns to beat the traps and time trials.
Cross over from the insertion point to the first checkpoint. Drop down from ze'ledge
for ze'medal. Climb back up to continue. Grapple swing across to the ice stalagtites.
You may have seen the icicles crack and drop in an video before. Good point. You
have enough time to rotate Lara's ass so she's facing the opposite direction --
this allows her to jump from one icicle to the next. On the ice ledge, continue
on it instead of mantling to grab the other medal. Lara will drop and grab if
DODGE is pressed near the edge.
Stage Medals Collected
Bronze - 1
Silver - 1
Golden - 0
Lara Goes Down - Huhuhuhuhu Break the ice wall and head to the
precipice overlooking the crash site. Lara needs to slide down and evade the
collapse. Grapple swing across to the cave and stop. Turn around and blast the
ice wall for a medal. To cross over, you need to jump. The jump is rather dangerous,
so after a few tries, you'll get the hang of it. If you're tired of fucking
up on the way back, you an always just "save reward" on this one after you clear
the stage.
Stage Medals Collected
Bronze - 1
Silver - 2
Golden - 0
The Crash Site To get down the crash site, use the ledges on the
plane wing and the ledges in the ice wall. There's a medal past the busted propeller
-- simply grab it past the obstruction. Head down and kill the animal before
you decide to play a salvage operator. Locate a grapple anchor near a drop off.
Grapple yank it and swing over for a medal.
Stage Medals Collected
Bronze - 2
Silver - 3
Golden - 0
Mofuggerchugger's Brooch The brooch is inside the cockpit. Grapple
yank the heavy engine to weight down the plane before heading too far inside.
You get a checkpoint if this is done correctly.
Ready, Press, Button, Action Press ACTION, UP (joystick), DODGE,
JUMP to get the hell out.
Slides Le Sheets Use the ice slides and bars to reach bottom.
Everything collapses, so don't miss. When Lara's ass lands on solid ground,
grapple the medal and head into the cave. There's another medal you can grapple
yank inside, as well as a very deviously hidden medal past the "don't slip"
wacky platform. Past the wacky platform, you have solid ground. Rotate the camera
180 degrees and grip the ledge seen. This leads to the well hidden medal. Head
back and continue past the cave using the ledges and bars.
Stage Medals Collected
Bronze - 4
Silver - 3
Golden - 1 (max)
Arctic (Butt) Thunder - The Porn Movie Kill the enemies, and you
can take the grenade launcher or leave it, it won't matter. There's nothing
here except a medal behind an ice wall (the other two medals are obvious). Destroy
it and jump to get it before using the zipline. There's nothing in the water,
so don't go immersing Lara for no reason. Since you can't put your nekkid body
next her nekkid body to warm her up, you'll run out of medical kits sooner rather
than later.
Stage Medals Collected
Bronze - 6
Silver - 4
Golden - 1 (max)
Ice Cave #2 - Electric Boogaloo There is a medal here. Shoot the
ceiling when "there's no way forward". This is why Alister is a 15th Year Under-Doctorate,
why Zip cooks, and why Lara has more Y chromosome than Maddox. Nekkid chef my
ass. Head to the next cave and follow the ice flow to the source for a second
medal. Head out to the dark tunnel to the temple and a checkpoint.
Stage Medals Collected
Bronze - 7
Silver - 5
Golden - 1 (max)
Sindy Anna Moans and The Temple of Boom-Boom Kill animal and go
down the right hand stairs. A wall at the bottom can be broken for a medal.
Head back up and grapple swing to the statue puzzle. At the statue puzzle, you
can go to either side and explore for the last medals in the game.
Stage Medals Collected
Bronze - 9 (max)
Silver - 6 (max)
Golden - 1 (max)
Small Smiling Fat Guy Holding Something Puzzle The door is locked.
Place the smallest box on a lift. Place the largest box on the opposite lift.
Place the medium box on the lift with the smallest box. Note Lara herself adds
significant weight (thanks to her depleted uranium boob implants) on each side
of the scale, allowing her to bring the largest box to the top. Place it on
the floorplate and "weapon get".
Shine Get The final escape is annoying. If you want to avoid getting
the dialogue on the wall, save twice by manipulating the checkpoints. Get out
using Lara's new non- vibrating toy and blow apart the cracked door on the lower
level. From there, simply jump from one collapsing platform to the other until
the exit is reached. Excalibur get.
Bolivia - Through The Looking Glass
This stage, like Sir Lancelot's questions at the Bridge of Death, "'tis easy".
Use the sword to make enemies chum. Pick up the red health packs (easy and normal
only) and try to have the maximum life and health kits (i.e., Three. No more,
no less. Three shalt be the number thou shalt count, and the number of the counting
shalt be three. Four shalt thou not count, neither count thou two, excepting
that thou then proceed to three. Five is right out. Once the number three, being
the third number be reached, then lobbest thou thy Holy Hand Grenade of Antioch
towards thou foe, who, being naughty in my sight, shall snuff it. Amen.).
The boss is quite the porker who wants in on Lara's body in all three methods
of entry. Show the boss that, "No Means No!" and use the sword to lobbeth thy
green feminazi fury at the opposite's nuts. The pillars will be great to defend
against enemy fire, but not the hellfire, which is an indirect attack as per
the Champions/HERO Core Rules Book, p. something or other. A jump or dodge to
the side while locked on is best. Constant shooting is also best, since you
want to kill the boss quickly. Once the boss' life is depleted, go up to it
and press ACTION to "really" damage it. Repeat this process three, maybe four
more times and the boss die. Borat say you no die.
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