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Abilities to slow down enemies

By Christian Svensson 05-06-06 01:06

bilitites to slow down enemies
Here follows a complete list of all the abilities that can be used to slow down enemies

It's very important to use abilities to slow down or stop opponents when you, for instance, chase retreating enemies, especially Heroes. Here's the list to all of them (if we have forgotten any of them, feel free to post them in the forum):

Human
    Mountain King

    Storm Bolt
    Throws a magical hammer at a target. Stunning them for a certain amount of time and dealing damage.

    Thunder Clap
    Bashes the hammer in the ground, slowing the movement and attack speed of nearby units.

    Bash
    Gives a certain chance of stunning the enemy.

    Blood Mage

    Ethereal Form
    Turning a target unit ethereal for set amount of time, slowing down movement speed, and makes it invulnerable to physical damage.

    Sorceress

    Slow
    Slows down the movement speed of the unit by 60 %

    Polymorph
    Will turn the enemy into a sheep. Slows movement speed. Does not work on Heroes.

Orc
    Tauren Chieftain

    War Stomp
    Slams the ground and stunning enemies around the tauren for some seconds.

    Shadow Hunter

    Hex
    Hexes a target unit, turning it into a creep.

    Raider

    Esnare
    Throws a net at a unit, binding them for 15 seconds (Heroes 2.5 seconds)

    Witch Doctor

    Stasis Trap
    Put an Stasis Trap on a target location stunning all units in its area. The stun lasts 6 (2.5 for Heroes) seconds.

    Wind Raider

    -Attack-
    Attacking an enemy with the poisonous spears will slow their movement rate(this needs to be upgraded first).

Undead
    Dreadlord

    Sleep
    Puts a target unit to sleep for a while. The unit can be woken be attacking it. The effect lasts a quarter of the time on Heroes.

    Infernal
    Calls down an Infernal. When the Infernal land, it damages and stuns enemies. Must be used skillfully in orderr to hit running units.

    Crypt Lord

    Impale
    Shots spikes through the earth and tosses enemies in a line up in the air, stunning them and dealing damage. This ability also needs some skills to use, or it's esasy to miss.

    Lich

    Frost Nova
    Blasts a enemy with freezing power, dealing damage to the unit and some of the units around. Also slows down the movement speed for a couple of seconds.

    Frost Armor
    Creates a aromr of frost around a target unit. If enemy units hit a unit under the effect of Frost Armor, it's speed will be reduced.

    Crypt Fiend

    Web
    Webs an air unit, forcing them to the ground. The unit will be unable to move.

    Necromancer

    Cripple
    Cripples an enemy, gretaly reducing the movement and attacking speed of the enemy.

    Frost Wyrm

    -Attack-
    By just attacking a enemy unit, the Frost Wyrms frost attack will slowdown the unit it hits.

Night Elf
    Warden

    Shadow Strike
    Throws a poisoned dagger at a enemy which deals high damage and then deals damage over time and slowing the movement speed.

    Blink
    Even thogh it's not slowing enemies, it's a great ability when you want to catch up with running units and finish them off.

    Keeper of the Groove

    Entangling Roots
    Causes roots to burst up through the ground and entangle the unit, immobilizing the enemy. Also deals damage to the entangled unit.

    Druid of the Talon

    Cyclone
    Tosses a enemy unit up in the air, making them unable to move.

    Dryad

    -Attack-
    The Dryads poisonous attacks slows down the movement speed of the units they attack.

    Mountain Giant

    Taunt
    Taunts the enemy, causing them to focus their attacks on the Mountain Giant. If running units are close to the casting unit, it will come running back and can easily be forgotten by the opponent.

----------------------------------------------------------------------

For more detailed information on the abilities,
visit Mojo Stormstouts Strategy guide on Blizzards homepage.

 
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